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GAME AUDIO

In addition to his work as an artist and composer, Nour Currie designs dynamic and interactive audio for video games. He focuses on creating sound effects, implementing interactive music systems, and managing technical audio integration to enhance gameplay experiences.

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One example of Nour’s game audio work is Echo Circuit, a short demo designed to demonstrate his audio design skills.

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In Echo Circuit, players escape a maze-like, liminal prison by activating circuit breakers and evading hostile robotic guards. The project demonstrates Nour’s implementation of interactive music re-orchestration and dynamic sound scripting using Wwise and Unreal Engine 5. He composed and designed all music and sound effects, while also handling all programming and game logic as part of a solo development process.

 

The audio system in Echo Circuit features a custom implementation in Wwise that blends modular music stems with reactive RTPCs. Enemy proximity triggers a dynamic percussion stem that fades in or out depending on their distance from the player, adding tension and urgency to encounters. Circuit breakers play electronic leitmotif loops based on their proximity to the player, blending seamlessly into the score. Each circuit breaker plays a unique leitmotif stem, creating diegetic ambiguity by blurring the line between environmental sounds and the game’s score. The music is made up of modular 16-bar segments that are looped in randomized sequences, maintaining variety while reinforcing the interactive feel of the game.

 

Learn more about Echo Circuit and download it directly from the embedded itch.io page below.

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